#ifndef _CPLAYERMGR_H
#define _CPLAYERMGR_H

namespace CPlayerMgr
{
	void Init();
	CPlayer* GetMe();
	CPlayer* FindByName(char* name);
	CPlayer* FindPlayerById(long id);
	void SelectTarget(long id);
	byte* IterGetFirst();
	byte* IterGetNext(byte* playerList);
	CPlayer* GetPlayerFromIter(byte* playerList);
	CPlayer* GetClosestPlayerByName(char* name, bool bFullHp = false);
	void Interact(long id);
};

#endif